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Becky Jewell

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I gave an AI app, Prequel, some of my photos and I really like what it came out with.

Becky Jewell April 10, 2023

I saw Prequel in an ad and thought it looked cool, so I gave it a download and started playing with it. From the first photo I gave it, I thought the output was fabulous. I decided to subscribe to it, at least for a bit, and give it more photos of myself that I like - usually photos that I’ve been using for swimsuit contests or Instagram posts.

To “make” these, I used the AI Style called Watercolor in the Prequel app. Most of the images here are first-time outputs, so I didn’t re-run the AI over the photo - the first try, I thought, was cool enough.

The faces are a bit uncanny at times, but they do seem beautiful when all I gave it is a face.

What all of these remind me of are Photoshop or illustrator magazines, where the cover of each magazine features a beautiful woman and stylistic flourishes of color, linework, or paint splotches. Only the AI work is a bit less exact, there are moments where ears, noses, and facial edges aren’t that clear or defined.

I couldn’t find much about how the AI works or how it operates - if it’s highly trained on people’s existing artwork, or less so. I found a few apocryphal blurbs on Wikipedia and that’s about it. Unlike some AI art generators, it’s not based on prompts, only photos and AI filters.

What I notice it seems to do is make my eyes ever-so-slightly bigger, darkens my eyebrows, and it grabs highlights on my face and makes them even more highlighted. After looking at these I felt drawn to the idea of applying more moisturizer, or I felt the need to buy some highlighter, or something. I don’t dislike it, it’s only something I notice. I did like what it did with a photo of me with my hat on, it turned me into a kind of Indiana Jones type character.

After looking at this I sort of thought - I should get a hat like that, haha. I had the same thought when this one below popped out - the dress in it is pretty, though I don’t like the ragged edges at the end so much.

When I was in my art major and heck probably even right now, people would get a little depressed when they learned that many realistic artists use projectors to paint. I think I was a little dismayed too. Some of the magic or romance of art went away, but it’s also nice to know that some art is made with tracing tools, because unique deviation from reality and the human element is what makes good art so good. It’s still worth it to learn to paint and draw realistically. 

I’d say the same is true of AI, it’s still worthwhile to be an artist even if machines seem to be outpacing us. It’s a way, and there are many other ways, to make images.  

It would be a mistake to say that AI art is a phase or fad, that would be like saying gouache paint is a fad. It’s hot right now, and it might wane in popularity, but I don’t see it going away completely like pogs. I see it as a quick and easy tool that’s there, has near instant gratification, and people will continue to utilize. It has to be a lot like when the camera came out and painting suddenly seemed slow and a lot of work. It has to be like when phones got cameras and suddenly nobody had to go into a darkroom anymore, and everyone was and still is a photographer.

Is it hard to make these? I would say it can sometimes be hard to throw on a swimsuit and get a pose right. It’s not ‘easy’ to stay on the extremer side of fit. It is easy, though, to download an app and push a button and have a computer fairy put flourishes of paint around me, lengthen my already-long hair, and mist my face over with the sheerest digital makeup.

The other question that comes to mind with AI is: Is this taking someone’s job away? In my case, I think the answer is no. I don’t know if I would ask anyone to make a drawing of me like this. I can’t imagine myself sending someone a swimsuit photo and saying “Please make this into a drawing.” That’s not something I would do. But now that I’ve had an AI do it… the idea is in my head and maybe it would be cool? We also have to talk about the ease factor here. Pressing a button and paying 5 dollars is easier than mustering up a bunch of courage, vulnerability, and self-acceptance to ask a living, breathing artist to make a painting of us. Unless a person is a fount of confidence, there’s going to be some worry about how an artist will paint our necks, inner thighs, freckles. Like a duke getting a portrait commissioned in 1800, we’re going to assume the artist will smooth out our wrinkles but, what if they approach things so realistically that they don’t?

I think AI art - with all of its instant-ramen ready-now power - is giving us an opportunity to connect with those who create non-AI art. If we want something instant that gets us through the day, that is going to be forgotten in a week, we can ask the robots. If we want a deep, real connection, we will ask an artist.




Tags ai art, prequel app, figure model
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Face Work in Progress on Ipad - art by Becky Jewell.jpg

Art Journal: Elder Scrolls Online for Art

Becky Jewell October 13, 2017

 

I never thought I would like an MMORPG.

Growing up, I watched friends play Everquest, World of Warcraft, and even Second Life with only a minor interest. Sim City, The Incredible Machine, and Myst were more up my alley as far as computer gaming. When I went to college, a laptop was my key study tool, ironically (Facebook arrived in 2004, the year I started school, and thank God, at that point Facebook was still incredibly boring and Wikipedia was not yet to be trusted). Games were on consoles, and computers were for writing papers. I didn't get the whole computer gaming thing as a whole until Elder Scrolls Online. 

At first, when I saw Marc playing Elder Scrolls Online, I watched his steel-plated avatar hustle across the landscape and thought:  "This sorta looks fun, but it is not for me." Suddenly, a player rode by on a giant tiger with a pet dragon following close behind. "Actually this IS for me," I said "I, too, want to ride a giant tiger and have a cool dragon!" We signed me up for an account and the rest is history. I've been playing Elder Scrolls with Marc for about a year now, It's been a fun way for us to play games together, but not necessarily fight against each other.

Check out my cool Sabre Cat, my rad bellbottoms, and my rockin' antler helmet

Check out my cool Sabre Cat, my rad bellbottoms, and my rockin' antler helmet

As much as I like Elder Scrolls Online, fortunately I don't think I am at the point where I am needing MMORPG detox - I still get outside a bunch, and like with all games I struggle to find time to play ESO. When I do find time, it is a fun escape. 

What is cool about Elder Scrolls Online is you can use it for character art resourcing. Yes... that is right ... I found a way to take a game and use it for artistic purposes! 

Sometimes when I need to draw a comicbook character at a tough angle, I start up Elder Scrolls Online and position the camera above one of my avatars. 

Averle the elf is a great figure model :) 

Averle the elf is a great figure model :) 

As strange as this sounds, it is far easier than searching on Google for the perfect reference photo and finding piles of weird and depressing stock art.

Resting elf face, ESO is handy for drawing faces at tough angles. This one is a work in progress still :) 

Resting elf face, ESO is handy for drawing faces at tough angles. This one is a work in progress still :) 

 

I've also learned a bit about landscape artistry from Elder Scrolls. Since I am an artist who is much better at illustrating people, things, and animals than landscapes, it takes tons of extra work for me to make landscapes be interesting. 

While traipsing through Morrowind and Rivenspire, I thought about how hard it would be to be an Elder Scrolls Online landscape artist, and how you would have to make the landscape interesting and believable from all angles.

Elder Scrolls - Rivenspire Lighthouse.JPG

 

Heck - this goes for any game. Painters are lucky because they just have to make one angle of their media look good (usually). Not every landscape screencapture in ESO is a winner, but, there are interesting ideas afoot with grass, rock forms, tree variation, and clouds.

This video game is lifelike in that if you slow down and take time to smell the roses, you start to see some really interesting things. 

 

In Art Life Tags inktober, ink, Elder Scrolls Online, character modelling, art reference, figure model
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Art, comics travel, books, life! Welcome to my blog!

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Becky

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