Hidden Iterations

I tend to make drawings of the same topic that interests me over and over. I think you could call it “working in series” or “iterating” but I never really thought about it until lately. A lot of artists do this, as far as I know, but maybe we don’t post a lot about it these days because it might seem a little boring and repetitive.

Topic: Mog’s Treehouse or Pinnacle Rocks from Final Fantasy IX

Something about this area in Final Fantasy IX pulls me in. Maybe it’s partly the activity that takes place here. I call this area “Mog’s Treehouse” but it’s truly called Pinnacle Rocks in the game. Here, players are supposed to assemble the order of a story or legend, and Garnet’s retelling of the story slightly changes the dialogue.

I think what also drew me to this scene is that I remember it being printed in a magazine somewhere, a few months before ever playing the game. I thought about the scene over and over and I imagined what it would be like to play the game. I had a lot of feelings about not being able to wait for the game to come out.

What I wanted to take from making this scene over and over was the feeling of creating a rare world, where you can imagine that the moogles definitely live in the tree, and that someone carved the windows from the bulges in the giant tree. It’s a little hard to see how big the tree really is at first, but if you look for a couple seconds, the scale of the tree comes alive.

As a watercolor artwork it definitely takes some thought as to the layers.

Balogar

Balogar, the Runeblade, is an optional boss in Octopath Traveler I. Something about drawing Balogar kind of kicks my butt - he’s like drawing a gnarled piece of wood, trying to get every line right, and one missed line nudges everything out of order. I use him as a warmup drawing when I’m out and about to get my brain working. And frankly, I often get him wrong, I mess up his leg or foot, or his helmet.

I like Balogar too because he’s a good excuse to use the hot pink color in the Sakura Koi CAC watercolor set, as he’s surrounded by hot pink flames.

I felt Balogar in the game was kind of a funny boss because, well, he’s truly flaming pink, and he would instantly drop my whole party so many times that it was comical. I had to follow a really bizarre strategy to beat him. It’s true that sometimes in RPGs you can just grind up some levels and beat everything on sheer force, but this didn’t seem to be true in this case. So, I appreciated the puzzle of Balogar too.